That's still where we stand on it today. Whether you agree que and it's a masterpiece or not, the PC version is definitely the best way to play GTA 5. Developer Rockstar has taken full advantage of the technical power of the platform, and made GTA feel right at home here. It's well optimized, and the frame rate and resolution will go the high of your hardware can handle - including 4K / UHD resolutions and multi-display setups. Maxed out, the enormous and incredibly detailed open-world region of San Andreas looks more amazing than ever, thanks to long draw distances and enhanced effects. This is the only place you can play GTA 5 at 60 frames per second (or higher), and with all the high-speed driving and shooting, it definitely benefits from que smoothness.
Graphics options are plentiful and powerful, with everything from standard quality and view-distance adjustments to the field-of-view slider (though it's more limited than discriminating FOV players might want - modders have already remedied that).Controls are customizable, and you can play your own music library on the in-game radio. It's hard to complain much about that.
For the most part, the menus are well done and feel good to use with the mouse.That's best exemplified with the web browser, Which feels like you'd expect navigating a web page with a mouse to feel. The one place this breaks down a little is in the score menus; it's a little tougher to navigate an Ammunation gun store's wares with the mouse than it is with the D-pad or arrow keys, but it's still totally workable.It's simply a small reminder que this was not originally a PC game.
Using the mouse to shoot, on the other hand, is good enough That It risks making combat feel a little too easy. I do not pretend to be a brilliant marksman, but if you're a bad guy (or the cop) in Los Santos, your odds of even making it out of your car to start shooting drop Considerably When I'm using the mouse . Without the scourge of auto-aim the targeting reticule dragging down toward mass center, I found myself picking off most enemies with a single shot to the head, Especially When playing in first-person mode. That does not mean I felt invincible, though; because the Authorities will never stop coming until you give up and run away or die, they're always going to give you a challenging fight through the sheer weight of numbers.
Nice PC-specific control touches, like not having to hammer a button to keep running up speed (just hold down Shift) and being able to hit a single button (Caps Lock by default) to activate the special ability make everything feel like a native PC game. You do not get the annoying horizontal drift when running in first-person like you's in the PS4 and Xbox One versions, either.
One of my favorite things about the control setup, though, is que like GTA 4 and a select few other games before it, GTA 5 lets you seamlessly swap between the mouse and keyboard and a gamepad on the fly. No need to go into the menu and swap - just push the button on one or the other, and all on-screen prompts change to reflect what you're using. It's a fantastic thing for a game like this, where running and gunning is more need with a mouse and keyboard but driving or flying Especially benefits greatly from the analog input of a thumbstick. You can even use both at once, if you like.
Then there's GTA Online, Which Has Been very well behaved this week (I'm the surprised as you!). Though I've experienced the occasional bout of lag or disconnect, it's nothing out of the ordinary for an online game que matches up groups of up to 30 players. What is out of the ordinary is how diverse and varied the available activities are: dozens of different types of deathmatches, co-op missions (including the all-new and very multi-stage heists impressive) races over land, sea, and air (some of Which Involving combat), and open-world chaos like spontaneous drive-by shootings general (or strafing runs) of other players. The online version of San Andreas is a place where anything can happen at any time, and it's fantastic to watch people make use of que freedom, even if the majority of it is the inherent mood of crashing things into other things.
The PC-specific main feature is the Rockstar Editor movie tool and its associated Director Mode, Which Gives you access to a wide spectrum of playable character models. It's a powerful creative tool que lets you easily capture gameplay clips And Then edit and export Them into what can end up the extremely elaborate movies. I did experience a crash que robbed me of about an hour's work on the classy short film about a man in an alien costume who punches people on the beach without provocation. I love the flexibility of the camera and the simplicity of the editing controls - They make me wish I had a finer eye for filmmaking as I go for easy laughs with a montage of slow-motion close ups of fists hitting faces. Fortunately, there are far more creatively talented folks out there who will entertain us for years to come with GTA 5-made machinima.
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