Battlefield Hardline

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                   Preview: Battlefield: Hardline

                           Divulgação
                       "Hardline" is like a cop show with personal dramas, corruption and of course donuts
"Battlefield" franchise is a constantly evolving: established in 2002 by the Swedish producer DICE, the series began with multiplayer matches in landscapes of the 2nd World War, moved to a contemporary ambiance years before that became fashionable, already flirted with science fiction and won in recent years, an increasing focus on solo campaign.
But only now in 2015, "Battlefield" will win a game developed by another studio, the American Visceral Games. Known for line "Dead Space, Visceral seeks to add new elements to the addictive formula of the series, leaving aside the military theme and taking the player to battle against crime.
"Battlefield: Hardline" puts you in a police adventure, inspired by shows like "The Shield" and "True Detective". You control the detective Nick Mendoza, Cuban-American engaged in violent Miami, Florida. The police need to deal with bandits and also with his former colleagues after they become corrupt.
"We want to do something different," said Steve Papoutsis, executive producer of "Hardline" in an interview with UOL Games. "It's not about 'war' is not about military teams. You do not have a villain out to destroy the world. It's personal, it's about the conflicts of the characters."
Inspiration in cop shows is remarkable in the campaign format: "The game lasts many hours and each stage works as an episode in a TV series," said the producer. "You get to play and watch a compiled scenes accompanied by a 'previously on ...' and at the end of the phase, you can see some scenes of the next chapter."
The producer said that you can skip the "scenes of the next chapter" not to spoil the surprise when playing.
In addition to the narrative structure, the fact that Nick be a police officer and not a soldier in a foreign country affects the gameplay mechanics. "You can hold enemies at will, handcuffing them. There are different tools that you can use when it suits you and the game itself is not as linear as other shooters," said Steve.
Cops and robbers
No war fighters or tanks, "Hardline" have shootouts with smaller scale in "Battlefield" series in a long time. But that does not mean less action: the game features maps for up to 64 players (in the PC versions, PS4 and Xbox One), new terms and traditional territory capture matches that are registered trademark of the franchise.
You need to suspend disbelief enough to not question the absence of civilians in all maps (the area was evacuated, the inhabitants fled ... there is always a reason disclosed in the news before the game began) or wonder if the money or the cars stolen justify the use of heavy weapons and the path of destruction.
The impression after playing the beta test "Hardline" is that these questions after the game shown great fun and is probably the most frantic "Battlefield" ever made. "We want to make a quick game with agile characters, persecutions between 'muscle cars' and sports cars," said Steve. "Our goal is to give another rhythm to the players."
"Hardline" brings some unique ways that differentiate it from other "Battlefield". One involves a bank robbery, where the team of bad guys need to break into the safe and take the bags of money to strategic points on the outside. The police, of course, need to invade and prevent thieves.
Once the fighting, "Hardline" offers action and the destruction that make the fame of "Battlefield". The bank's map has several levels, buildings that can be exploited and used cars to protect the advance down the street walls to bring down ... the games are intense and minor adjustments remain distant things enough of a "Battlefield" traditional."We removed the rocket launchers and other heavy weapons in the arsenal player," said Steve. In fact, these weapons appear at specific points of the map and you have to fight for them against the opposing team.Another modality that "Hardline" has highlighted involves the theft of cars and the persecution of cops and robbers. In practice, "Hotwire" is not so cool. The cars function as mobile strategic points. Pilotage is OK, but the limited scenario makes the game a shot against the target cars that go round the block.The game has more traditional ways and beta highlights the way of "Conquest (large)", with 64 players and huge maps. You can use several different vehicles, both for the police and for the bad guys - including helicopters. The goal is simple: dominate and defend strategic positions on the map. With greater availability of space, the different classes are remarkable and the use of squad tactics shown much more efficient than running alone in search of targets to shoot.Players can choose between four classes on "Hardline": operator (doctor), mechanical (engineer), Support and Specialist (sniper).The operator uses automatic rifles and has several curing equipment, both for yourself and for other team members. The mechanic uses guns and can arrange broken cars, destroy or sabotage other vehicles. The support class specializes in fire suppression and can distribute ammunition to colleagues. Finally, the expert is the sniper, the sharp shooter of the team.The player gains experience separately in each class and will unlock new weapons and equipment for each as you progress in the game. In "Hardline", the highest level of development for each class is 150.
"In empolgamos much with the idea of ​​making a game of the series 'Battlefield'," said the producer. "And that means making a game where strategy and teamwork are important." Also expect much destruction scenarios and elements called "Levolution" as falling buildings and sandstorms.

Dubbing controversy?

In Brazil, "Battlefield: Hardline" will be fully localized into our language, with menus, subtitles and dubbing in Portuguese. For the role of protagonist Nick Mendoza was cast singer Roger Moreira of Outrage Wear band.
The choice of the publisher Roger WB Games divided opinion, with some fans criticizing the singer for not being a professional dubbing. It is worth noting, however, that the use of artists in animation dubbing (or even games in the US), is quite common.
"It's a kind of game I used to play in first-person shooter, and it was fun to do, imagine myself in those situations," said Roger. About the criticism on the Internet, the singer fired on Twitter: ". In action". "They did not hear and did not like is the" ignorantsia said Roger Twitter. "Do you know who like? Warner and EA."
If the result is good or not, we will know on March 17, when "Battlefield: Hardline" get to the PC and PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

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